
(via La pratique du “Necropants” chez les sorciers islandais)
Partons pour Holmavik en Islande, au Musée de la Magie et de la Sorcellerie plus précisemment où j’ai découvert la pratique du “Necropants”.
Afin de devenir riche les sorciers islandais confectionnaient des “Necropants”, pantalons réalisés en peau humaine, ceux-ci étaient censés produire de l’argent en étant porté.
Suite à un accord préalable avec une personne, qui devait mourir d’une mort naturelle, le sorcier exhumait le défunt et tapit dans la cour d’une église, il écorchait le cadavre de toute sa partie inférieure, le pantalon devait être réalisé d’une seule pièce.
Le sorcier devait également voler un pièce de monnaie à une veuve et la placer dans le scrotum de l’homme mort avec une rune (nábrókarstafur) destinée à cet usage.
Après le tannage, le sorcier portait cette peau comme un pantalon, on dit que la plupart du temps ce “necropants” faisait illusion car il avait la faculté de se coller au corps dès que qu’il était en contact avec la peau.
Pour assurer le salut de son âme, le sorcier devait trouver un nouveau propriétaire avant sa mort. Pour hériter de ce “necropants”, le nouveau occupant doit d’abord placer sa jambe droite d’un côté de la culotte, tandis que le sorcier a toujours sa jambe gauche dans l’autre. De cette façon, la puissance du pantalon passe d’un individu à l’autre.
Le lien du musée de Holmavik : http://www.vestfirdir.is/galdrasyning/F-museum.php
A couple interesting sites for the non-artistically-inclined magi::
I’ve been aware of the Sigil Crush app for a while but never the other two. I’ll…
The Power Of The Witch - British Witchcraft documentary, 1971
An extremely rare documentary about Witchcraft aired once in the UK in 1971. Featuring contributions from Eleanor Bone, Cecil Williamson, Alex & Maxine Sanders, Doreen Valiente et al. Very much of its time and with some very rare footage, also includes reference to the famously unsolved murder of Charles Walton on Meon Hill.
(Source: automatickafka, via chaosgarden)
Throughout the 1920s and 30s, London saw 20 deaths that were simply written off as due to the mythical “Curse of Tutankhamen”, since all 20 had some sort of connection to the opening of the burial chamber of the boy king in Luxor in 1922. But now, one scholar believes the deaths were attributable to occultist Aleister Crowley.
Alan Moore talks about information (by Miles Hingston)
Alan Moore presents the story of his development as an artist, starting with his childhood and working through to his comics career and impact on that medium, and his emerging interest in magic.
Ray Sherwin, The Theatre of Magic, 1981. Traduction française par Spartakus FreeMann, 2011.
via melmothia.net
Probability magic is a new magical model that looks at the universe as a set of probabilities, and as magic being the ability to increase and decrease these probabilities. This is different from traditional magical theory.
Traditional magical theory worked under a cause and effect theory, or action and reaction. In other words the basic idea of magic was that if you do A then B will occur, and so the point of magic was to assign something to the variable B and then figure out what A is. The problem with this model is that there are a lot of variables that effect the operation. Things like the mood of the practitioner, who is in the room, where the operation is being performed, the time of day, the position of the stars, and the physical condition of the practitioner can all have huge effects on whether or not a spell succeeds. So just because A worked once doesn’t mean it will always work, and just because A didn’t work this time doesn’t mean it will never work. Some magicians who are able to succeed at a spell very rarely succeed at it while others are able to get the same spell to work almost all of the time and rarely ever fail.
Probability magic tries to fix this model. Probability magic begins by supposing that all things are possible however unlikely (this is supported by mathmatics and physics). Next it figures that magic is simply the act of changing these probabilities, and this, not variables which are unaccounted for, is why some magicians can only get a spell to work some of the time. Under the theory of probability magic the spell works every time, but it never brings forth the goal. The spell just makes the goal more likely to happen.
